Direction - different attacks according to directional inputs: the assigned Up/Down/Left/Right keys.Aerial / Grounded Attacks - different attacks according to whether or not the player is in the air.Light / Heavy Attacks - two types of attack, each assigned a separate button.When attacking, three parameters are taken into account. All attacks deal both damage and knockback to varying degrees.Įach Legend has two different weapons, as well as a universal set of unarmed attacks. The primary aim of the game is to attack the opponent. Sudden Death puts all surviving players at this color. Practically unseen in fights – even a thrown weapon will KO this player. This player is one short combo away from getting KOd by most signaturesĮven the most defensive of signatures will KO this playerĮven a light unarmed attack will KO this player No hits at all – the normal color right after (re)spawning The table below breaks down this relationship. Once a player's damage meter reaches red (between 150 to 700 damage), the knockback from each attack drastically increases. The majority of KOs happen at around 150-200 damage. Only players who are very familiar with the game will be concerned with numerical values.ĭamage is capped at 700 damage (according to the game’s Training Mode settings) though reaching close to 700 damage in a real game is unheard of. However, numbers can go into much more detail. Colors give an effective system understood by all for expressing damage, which is incredibly useful during the heat of battle. For example, a pale orange color denotes less damage than a deep orange color, though each are of course orange.ĭamage can also be expressed as a number. However, each color has a range of shades on a gradient. The colors can be expressed as white, yellow, orange, red and black (shown below).
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